Patch Note 2.1 - Live le 07/11/2011 (Server downtime at 15:00 GMT)

Aller en bas

Patch Note 2.1 - Live le 07/11/2011 (Server downtime at 15:00 GMT)

Message par Wari le Sam 5 Nov - 12:50

Salut les Clones,

Une petite mise à jour sera effectué sur le jeu ce Lundi 7 Novembre à 15:00 GMT(ce qui doit faire 16h ou 17h chez nous). La maintenance devrait durée environ 2 heures.

Au menu du patch il y aura plusieurs corrections de bugs et des ajustements généraux.

Ci joint le Patch Note 2.1:
Spoiler:
Live 11/7/2011

Mission:

Experience bonuses from account levels and buffs now apply to most missions.
Faction bonuses from account levels and buffs now apply to most missions.
Adjusted the mission chain “Best Location to Salvage” to account for new node placement.
Added tinfoil to the loot tables of the Gully Dogs in Terance.
Swapped out tinfoil for the mission “End of the Line” in Terminal Woods.
Changed the mission chain “Soundgate” in Black Hill to award Enforcer faction instead of Tech faction.
Adjusted missions that use items that count as leather.
Adjusted the second step in the chain “Replenishing Supplies” so that it no longer rewards “Refine Stimulants”.
Fixed an issue where the Mushroom Grinder for the sixth mission step in the mission chain “A Fool and His Money” is not dropping.
Swift in Chemtown should once again drop siphon parts.
Poison of the Earth is now marked as a Group mission.
Pike Defense in Black Hill now accepts both treated and salvaged wood.
The Basic Needs missions in South Burb no longer have waypoints or send players to the graveyard.
Gelda Lott will give players the Down the Well instance mission again if it was cancelled or failed.

Misc:

Adjusted the amount of plant nodes in Sector 3.
Adjusted the amount of nodes around Blaine.
Adjusted the amount of creatures in Deadfall.
The respec cooldown timer has been removed.
Some remaining NPCs that were missing loot have been fixed, including Throwbacks and CoGs.
Corrected harvest components for black ants, scorpions, wasps, brown bears, and coyotes.
Changed alternate leather drops into the respective leather type. Existing alternate leather items will still count as leather.
Removed humanoid treasure tables from non-humanoids.
Added a chance for protein and raised the chance of biologic chemical from harvesting creatures.
Power's per-point benefit has been slightly increased.

Items:

Fixed several cases where an item could have the wrong number of charges. This would prevent similar items from stacking with each other.
Spiked Hand Wraps now require less Wool and more Leather and Iron to craft.
Reverse Gamma Converters now share a cooldown with other healing items as intended.

Progress Towns:

Progress Town buildings now persist through a server restart.

Crafting:

Nature and geology kits are no longer required to harvest nature and geology nodes.
All crafting facilities are now universal.
The number of fasteners required in many ballistics recipes has been adjusted.

Merchants:

Franklin's Riders merchants once again offer a small discount for the goods they sell.
Reduced a rounding error in the merchant Social discount calculation.

J'ai surligné en Gras , les 3 choses qui me semblent être le plus important.
Bonne Lecture.

_________________
Check my Fallen Earth Videos here: https://www.youtube.com/user/TheWariwulf
avatar
Wari

Date d'inscription : 14/10/2011
Messages : 280
Age : 33
Localisation : Los Alamos
Faction : Enforcer
Spécialité : Pistol

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: Patch Note 2.1 - Live le 07/11/2011 (Server downtime at 15:00 GMT)

Message par Vladila le Sam 5 Nov - 16:42

Tout est bon a prendre !

Foutu anglais je pige pas tout Mais ca à vraiment l'air bien !
avatar
Vladila

Date d'inscription : 04/11/2011
Messages : 8
Age : 32
Localisation : Lorraine
Spécialité : Shotguns - Craft

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Revenir en haut

- Sujets similaires

 
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum